Topic > Violent video games contribute to youth violence

“YOU SUCK!” "I killed him!" "Headshot!" These are just a few examples of dialogues uttered by children while playing violent video games. These video games might seem like harmless fun, but what if the violence in these games affected the behavior of young players as they interact with others? In a technology-driven society, video games are becoming more popular every day. People of all ages enjoy video games in their free time; These games allow the player to become a professional athlete, soldier or fighter at the tip of his fingers. The biggest problem with these video games is that they are becoming too violent. In today's society, children often brag about the new video game they bought and the number of people they managed to kill while playing these games. Video games have become realistic and intrigue more children. Many of these violent video games encourage killing and fighting enemies or strangers in the game. Every year a new gaming system and hundreds of video games are released and millions of kids go out, buy them and spend hours playing. Video games have a great effect on academic performance and time spent with family. Children would rather play than sit and talk to their parents (Saleem, 2012). The question is, “Do violent video games influence children to act aggressively?” and “Can repetitive killing train a person to be violent?” Although the violence in these video games is fictional, research has shown that violence leads to more aggressive behavior in children. The violent acts depicted in these games allow young children to believe that killing and fighting are acceptable and fun. Violence in video games...... middle of paper......, DF (2010). Generation M2: The media in the lives of children aged 8 to 18. Merlo Park CA: Henry J Kaiser Foundation Saleem, M., Anderson, CA, & Gentile, DA (2012). Effects of prosocial, neutral, and violent video games on children's helpful and harmful behaviors. aggressive behavior, 38(4), 281-287. doi:10.1002/ab.21428Teng, S., Chong, G., Siew, A., & Skoric, M. M. (2011). Grand Theft Auto IV comes to Singapore: Effects of repeated exposure to violent video games on aggression. cyberpsychology, behavior and social networking, 14(10), 597-602. doi:10.1089/cyber.2010.0115VGChartz (2013). Best sellers worldwide. VGChartz. From http://www.vgchartz.com/.Willoughby, T., Adachi, P. C., & Good, M. (2012). A longitudinal study of the association between violent video game play and aggression among adolescents. Developmental Psychology, 48(4), 1044-1057. doi:10.1037/a0026046