The purpose of this research paper is to explore the possibilities of virtual reality that help with education. Is it possible to use virtual reality in the education system? What does it bring to the table that conventional teachings don't? What other devices are coming to the market that can be used? In this article we will also look at some examples of virtual reality video games that are now being used in glass rooms or will be soon. So, what is virtual reality? Sometimes called immersive multimedia, it is a computer-simulated environment that can simulate physical presence in real-world or fictional world locations. Most current virtual reality is primarily a visual experience viewed on a computer screen or through a head-mounted display. Some simulations include additional sensory information such as sound, tactile, or force feedback in medical, gaming, and military applications. Furthermore, virtual reality covers remote communication environments that provide virtual presence of users with concepts (Wikipedia, 2014). Imagine studying for a history exam about the ancient Romans, putting on your Oculus Rift glasses, and suddenly arriving right there in ancient Rome and being able to walk around and have the ability to look around, experience the culture, and interact with objects . Teachers say that children or people learn more on field trips than from actual books, but the time it takes to make the trip, lunch breaks, and grouping people together takes almost as long as the actual learning experience. own. You are also limited in what trip you want to take because the distance may be too long or resources limited for the trip itself. Teachers hope that devices like ocu...... middle of paper ...... will be useful for teaching purposes like the oculus rift. It mostly depends on whether companies start making virtual educational games for PlayStation 4. Also, if Sony allows the device to be connected to other devices besides the console, it will definitely help.2.3. TOTEMThe Totem is True Player Gear's newest head-mounted display and was announced on March 28. It is developed by a Canadian company. From the looks of it, it looks like its specs are better than the Oculus Rift's and it will also have support for all major consoles - PlayStation and Xbox also have PC support. If the Totem enters the market it will be a serious competition for the oculus rift (True Player Gear, 2014). It will launch on Kick Starter soon and they hope to raise a minimum of $500,000 to develop it further. They hope to start shipping the devices by Christmas (Maiberg, 2014).
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