Topic > Violent video games are the main cause of youth aggression

Technological advances have created many new forms of entertainment, one of the most popular being video games. Video games have come a long way since they were first introduced to mainstream audiences in the 1960s and 1970s and have attracted wide appeal among people of all ages and cultures. However, it was only with the release of the Play-station that violence became a concern for parents and politicians. The level of violence in video games has been a subject of controversy since the days of classic games like Pacman and Space Invaders and as technology has advanced, eventually leading to more modern and realistic games like Grand Theft Auto 5 and Call. of duty: ghosts. These games evolve and change every year introducing new graphics, realism, sound effects and scenarios. The increase in youth aggression, addiction, along with lifestyle acts that imitate art, justify the ban on violent video games. For starters, in recent years psychologists have confirmed that violent video games are the root of youth aggression. This trend is increasing quite rapidly and is damaging the society humans live in today. In a study conducted by Gentile, Lynch, Linder & Walsh (2004, p.6) "adolescent girls played video games for an average of 5 hours per week while boys played an average of 13 hours per week. Teenagers who play video games violent video games for prolonged periods of time show aggression, are more prone to confrontation with their teachers, are more likely to argue with their peers and see a decline in academic achievement". a prolonged period of time are more likely to be aggressive and hostile. Adolescents regulate their brain and encourage them to continue playing and since most of these games always give rewards, they are endless games, which ultimately lead to addiction. Finally, teenagers who regularly play violent video games find violence, guns, and gore attractive and seductive, so it messes with their minds. confusing with the real world and the virtual world. It is disastrous, disconcerting and sad that in today's technological world, the video game hobby has attracted both young and old as they play games as simple as "Tetris". ” to the overly brutal and sadistic series “Grand Theft Auto” and saying “It's fun, it's just a game and I would never do that in real life.” Parents, teachers, psychologists and even politicians conclude that violent video games The influence is not for the better of society, in fact it's the opposite!